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//EN
Blog of endeavours into computer graphics and games development (mainly).
//CY
Mae'r blog yma ar gyfer cofnodi fy ymdrechion i mewn i graffeg cyfrifiadurol a datblygiad chwaraeon.
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Showing posts from 2019
The Mathematics of B-Hopping: You don't have to decelerate if you call Jump() before ApplyFriction()
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